"Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games.
Dennis CharskyWilliam ResslerPublished in: Comput. Educ. (2011)
Keyphrases
- computer games
- concept maps
- pilot study
- elementary school
- digital storytelling
- games based learning
- concept mapping
- learning process
- middle school
- video games
- digital games
- game design
- student achievement
- science learning
- learning tools
- game play
- educational games
- tablet pc
- game playing
- commercial games
- collaborative learning
- early childhood
- learning environment
- serious games
- game based learning
- online game
- student learning
- collaborative concept mapping
- intelligent tutoring systems
- learning activities
- artificial intelligence
- school education
- game ai
- board game
- human players
- professional development
- game development
- learning gains
- knowledge building
- grade students