Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging.
Stephen Jia WangDi YuPublished in: PervasiveHealth (2013)
Keyphrases
- mixed reality
- pervasive environments
- game engine
- pervasive computing
- intelligent environments
- augmented reality
- game development
- virtual world
- mobile devices
- serious games
- computer games
- service discovery
- game play
- video games
- ambient intelligence
- distance learning
- game design
- data management
- context awareness
- virtual environment
- virtual humans
- key features
- computing environments
- e learning
- ubiquitous computing
- context aware
- mobile computing
- real environment
- learning experience
- computer vision
- web services
- artificial intelligence
- mobile phone
- multi view
- daily life
- human computer interaction
- real world