An objective measure for the visual fidelity of virtual reality and the risks of falls in a virtual environment.
R. J. MenziesS. J. RogersA. M. PhillipsElodie ChiarovanoC. de WaeleFrans A. J. VerstratenHamish G. MacDougallPublished in: Virtual Real. (2016)
Keyphrases
- virtual reality
- virtual environment
- visual data mining
- haptic feedback
- virtual world
- augmented reality
- multi user
- computer graphics
- virtual humans
- computer animation
- physical environment
- virtual space
- interactive virtual
- interaction model
- virtual training
- virtual museum
- virtual reality technology
- virtual objects
- virtual characters
- digital libraries
- multi sensory
- three dimensional