Table Cape VR Education Technology Project: An Immersive Learning Experience of Walking with Giants.
Zi Siang SeeGreg OatesDavid HicksCyndia HilligerJustin McErlainJean-Luc SchmidKaitlyn DierikxPublished in: SIGGRAPH ASIA Educator's Forum (2023)
Keyphrases
- learning experience
- technology supported
- e learning
- learning tools
- engineering education
- mobile learning
- virtual reality
- virtual reality technology
- multi user virtual environments
- higher education
- technical infrastructure
- technology enhanced
- m learning
- primary school
- virtual learning environments
- classroom environment
- computer skills
- learning outcomes
- virtual environment
- learning process
- learning opportunities
- learning scenarios
- online learning environments
- innovative ways
- learning design
- south african
- learning styles
- learning resources
- assessment tool
- mobile technologies
- south africa
- primary and secondary school
- secondary school
- st century
- video games
- educational institutions
- online learning
- virtual world
- classroom activities
- distance learning
- collaborative virtual environments
- teacher training
- distance education
- learning preferences
- hong kong
- tablet pc
- learning environment
- immersive environments
- role play
- learning community
- computer graphics
- learning objects
- virtual reality environments