Applying Evolutionary Computation Operators for Automatic Human Motion Generation in Computer Animation and Video Games.
Luis de la Vega-HazasFrancisco CalatayudAndrés IglesiasPublished in: IDC (2018)
Keyphrases
- evolutionary computation
- human motion
- computer animation
- motion capture
- video games
- human motion capture
- evolutionary algorithm
- markerless
- human body
- genetic programming
- computational intelligence
- video sequences
- image sequences
- genetic algorithm
- body parts
- fitness function
- human movement
- learning experience
- particle filtering
- human actions
- spatio temporal
- motion capture data
- computer games
- fuzzy logic
- computer graphics
- multi view
- virtual reality
- machine learning
- d objects
- human pose
- expert systems
- joint angles
- object recognition