Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues.
Stylianos AsteriadisKostas KarpouzisNoor ShakerGeorgios N. YannakakisPublished in: VS-GAMES (2012)
Keyphrases
- game play
- video games
- computer games
- visual cues
- mid level
- game mechanics
- educational games
- serious games
- game design
- visual information
- learning experience
- clustering algorithm
- learning processes
- visual features
- game playing
- low level
- high level
- game players
- game engine
- game based learning
- multi player
- learning process
- user experience
- visual patterns
- key features
- databases
- game development
- contextual cues