DianTea: Designing and Evaluating an Immersive Virtual Reality Game to Enhance Youth Tea Culture Learning.
Jiajia LiZixia ZhengYaqing ChaiShizhen SuXiemin WeiHongning ShiXiangyang XinPublished in: MobileHCI (Companion) (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- learning algorithm
- virtual space
- computer animation
- learning process
- serious games
- virtual training
- photorealistic
- virtual humans
- learning community
- human computer interaction
- role play
- virtual reality technology
- interactive virtual
- tangible user interface
- computer games
- real time
- force feedback
- multi agent
- computer vision
- virtual museum
- virtual reality environments