How Students Fail to Self-regulate Their Online Learning Experience.
Maxime PedrottiNicolae NistorPublished in: EC-TEL (2019)
Keyphrases
- learning experience
- online learning environments
- learning outcomes
- e learning
- learning process
- learning tools
- mobile learning
- learning styles
- online learning
- video games
- learning scenarios
- learning resources
- learning situations
- assessment tool
- computer based learning
- peer assessment
- m learning
- learning preferences
- personalized learning
- learning design
- learning opportunities
- virtual learning environments
- university students
- learning activities
- instructional strategies
- educational institutions
- pedagogical agents
- game play
- student learning
- statistically significant
- classroom environment
- reinforcement learning