Flipped Classroom, Gamification and Game-Based Learning in the Traditional Classroom and in Non-Formal Education.
Desislava AtanasovaViliana MolnarPublished in: MIPRO (2024)
Keyphrases
- game based learning
- game design
- formal education
- serious games
- learning environment
- educational games
- video games
- learning activities
- virtual world
- digital game based learning
- digital games
- learning outcomes
- learning processes
- hong kong
- mobile learning
- learning process
- game playing
- game play
- learning tools
- elementary school students
- recent advances
- technology enhanced learning
- collaborative learning
- metadata
- informal learning
- learning objects
- virtual environment
- professional development
- researchers and practitioners