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The Acceptability of a Multisensory VR Game for Older Adults.
Xiaoxuan Li
Xiangshi Ren
Xin Suzuki
Naoaki Yamaji
Johnny Fung
Yasuyuki Gondo
Published in:
ISMAR-Adjunct (2023)
Keyphrases
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older adults
virtual world
virtual reality
web accessibility
virtual environment
computer games
smart home
computer literacy
ambient assisted living
educational games
assistive technology
computer vision
video games
user groups
artificial intelligence
computational intelligence