MPEG4 animation clustering for networked virtual environments.
Chris JoslinNadia Magnenat-ThalmannPublished in: ICME (1) (2002)
Keyphrases
- virtual environment
- computer graphics
- virtual humans
- virtual reality
- virtual world
- multimedia
- clustering algorithm
- multi user
- k means
- clustering method
- learning processes
- collision detection
- virtual characters
- virtual objects
- role play
- serious games
- virtual learning environments
- virtual agents
- physical environment
- interaction model
- virtual space
- real time
- facial animation