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Use of Augmented Reality in Terms of Creativity in School Learning.
Persefoni Karamanoli
Avgoustos A. Tsinakos
Published in:
Make2Learn@ICEC (2015)
Keyphrases
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augmented reality
learning games
learning process
human computer interaction
virtual reality
mixed reality
learning systems
computer vision
user interface
learning analytics
digital games
markerless