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'To play or not to play': A cross-temporal investigation using hedonic and instrumental perspectives to explain user intentions to explore a technology.
Massimo Magni
M. Susan Taylor
Viswanath Venkatesh
Published in:
Int. J. Hum. Comput. Stud. (2010)
Keyphrases
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user acceptance
spatio temporal
neural network
game playing
temporal data
user experience
cost effective
relevance feedback
end users
social networks
artificial intelligence
data sets
computer systems
user interaction
temporal information
social media
temporal reasoning
temporal databases