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Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: the quadrilateral method approach.

Mohammad Ahsan HabibRaja Jamilah Raja YusofSiti Salwah SalimAsmiza Abdul SaniHazrina SofianAishah Abu Bakar
Published in: Turkish J. Electr. Eng. Comput. Sci. (2021)
Keyphrases
  • learning environment
  • learning experience
  • learning scenarios
  • programming course