Generating levels for physics-based puzzle games with estimation of distribution algorithms.
Lucas FerreiraClaudio Fabiano Motta ToledoPublished in: Advances in Computer Entertainment (2014)
Keyphrases
- estimation of distribution algorithms
- feature subset selection
- particle swarm optimization algorithm
- genetic algorithm
- multi objective
- evolutionary algorithm
- multi objective optimization
- genetic programming
- combinatorial optimization problems
- combinatorial optimization
- particle swarm optimization
- evolutionary computation
- continuous domains
- machine learning