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Perceiving alterations in trajectories while throwing in a virtual environment.
Erin A. McManus
Qiufeng Lin
Aysu Erdemir
Stephen W. Bailey
John J. Rieser
Bobby Bodenheimer
Published in:
APGV (2011)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
moving objects
physical environment
virtual characters
multi user
haptic interaction
serious games
path planning
real environment
configuration space
virtual space
virtual training
synthetic characters