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A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices.
M. Dolores Vara
Rosa María Baños
Paloma Rasal
Alejandro Rodríguez Ortega
Beatriz Rey
Maja Wrzesien
Mariano Alcañiz
Published in:
eHealth 360° (2016)
Keyphrases
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serious games
virtual environment
virtual reality
video games
real world
artificial intelligence
mobile devices
computer games
game play
game engine
relational databases
learning scenarios
learning processes
educational games