A Treadmill and Motion Coupled Virtual Reality System for Gait Training Post-Stroke.
Joyce FungCarol L. RichardsFrancine MalouinBradford J. McFadyenAnouk LamontagnePublished in: Cyberpsychology Behav. Soc. Netw. (2006)
Keyphrases
- virtual reality
- virtual training
- computer animation
- human gait
- motion capture
- virtual environment
- computer graphics
- gait analysis
- virtual humans
- three dimensional
- image sequences
- virtual world
- optical flow
- motion analysis
- augmented reality
- virtual reality technology
- human motion
- human movement
- virtual museum
- moving objects
- pattern recognition
- multi sensory
- human walking
- tangible user interface
- computer vision
- computer generated forces
- person identification
- virtual space
- photorealistic
- camera motion
- image processing
- end effector
- virtual laboratory
- human body
- interactive virtual
- virtual reality environments
- quadruped robot
- e learning