Real-time fracturing in video games.
Rachel ThomasWenshu ZhangPublished in: Multim. Tools Appl. (2023)
Keyphrases
- video games
- real time
- learning experience
- computer games
- game play
- educational games
- game design
- game playing
- commercial games
- computer supported collaboration
- high speed
- learning tools
- machine learning
- game based learning
- serious games
- control system
- reinforcement learning
- low cost
- case study
- playing games
- immersive virtual environments