3D Localisation of Sound Sources in Virtual Reality.
Edvinas DaneviciusFrederik StiefKonrad MatyniaMorten Læburgh LarsenMartin KrausPublished in: ArtsIT (2020)
Keyphrases
- virtual reality
- sound source
- virtual environment
- environmental sounds
- sound signals
- real environment
- augmented reality
- speech signal
- computer graphics
- virtual world
- three dimensional
- audio visual
- computer animation
- virtual humans
- virtual museum
- virtual space
- virtual reality technology
- virtual training
- interactive virtual
- data analysis
- focus of attention
- speech recognition
- image sequences
- computer vision
- neural network