: A New Approach to Recording and Preserving User-Generated Content in Digital Games.
Andrew ReinhardPublished in: Games Cult. (2021)
Keyphrases
- user generated content
- digital games
- social media
- digital game based learning
- user generated
- game based learning
- learning tools
- learning environment
- computer games
- educational games
- digital media
- recommender systems
- user comments
- game design
- foreign language learners
- gender differences
- educational contexts
- social media content
- serious games
- learning process
- game play
- customer reviews
- digital libraries