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Processes and tools used in the sound design for computer games.
Viviane Gal
Cécile Le Prado
J. B. Merland
Stéphane Natkin
Liliana Vega
Published in:
ICMC (2002)
Keyphrases
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computer games
commercial games
game design
design process
knowledge based systems
game engine
artificial intelligence
case study
design principles
game play
user interface
video games
school education