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The adoption of gamification in e-banking.

Luís Filipe RodriguesCarlos J. CostaAbílio Oliveira
Published in: ISDOC (2013)
Keyphrases
  • user experience
  • information technology
  • e government
  • technology adoption
  • game design
  • information systems
  • search algorithm
  • user interaction
  • data sets
  • information retrieval
  • serious games
  • internet technology