A Mid-Range Theory for Designing Sustainable Safe Spaces of Immersive Learning Environments: A Design-Science Based Gamification Approach.
Amir Haj-BolouriJesse KatendeMatti RossiPublished in: DESRIST (2023)
Keyphrases
- design science
- learning environment
- design theory
- information systems
- lessons learned
- design decisions
- theoretical foundation
- literature review
- learning systems
- learning activities
- wide range
- widely accepted
- quotient space
- learning community
- learning outcomes
- human computer interaction
- rough sets
- learning process
- learning spaces
- virtual reality
- virtual world
- multi user
- virtual environment
- pedagogical agents
- three dimensional
- case study
- database