An Adaptive Mesh Generation Technique in Parallel for Virtual Reality Applications.
Tiago GuimarãesJoaquim Bento Cavalcante NetoCreto Augusto VidalPublished in: SVR (2016)
Keyphrases
- virtual reality
- mesh generation
- geometric modeling
- virtual environment
- computer graphics
- finite element
- augmented reality
- three dimensional
- multi sensory
- computer animation
- photorealistic
- virtual humans
- virtual training
- virtual world
- virtual museum
- virtual reality technology
- interactive virtual
- virtual space
- image processing
- computer vision