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The determinants of monetary value of virtual goods: An empirical study for a cross-section of MMORPGs.

Qiu-Hong WangViktor Mayer-SchönbergerXue Yang
Published in: Inf. Syst. Frontiers (2013)
Keyphrases
  • cross section
  • cross sections
  • cross sectional
  • virtual environment
  • augmented reality
  • electronic commerce
  • virtual world
  • multislice
  • short term
  • image registration