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A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.

Claudio E. PalazziStefano FerrettiStefano CacciaguerraMarco Roccetti
Published in: Comput. Entertain. (2005)
Keyphrases
  • multiplayer online games
  • e learning
  • databases
  • neural network
  • three dimensional
  • image sequences
  • learning environment
  • pairwise
  • management system