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A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Claudio E. Palazzi
Stefano Ferretti
Stefano Cacciaguerra
Marco Roccetti
Published in:
Comput. Entertain. (2005)
Keyphrases
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multiplayer online games
e learning
databases
neural network
three dimensional
image sequences
learning environment
pairwise
management system