Can STEM education take advantage of massively multiplayers online competitions?
Antonella LongoMario A. BochicchioAntonio BernardoPublished in: exp.at (2013)
Keyphrases
- online learning
- higher education
- e learning
- information and communication technologies
- face to face instruction
- mobile learning
- online education
- real time
- parallel computing
- web based learning
- internet technology
- problem based learning
- web based instruction
- classroom instruction
- information literacy
- virtual classroom
- technology enhanced learning
- hybrid learning
- serious games
- learning community
- online communities
- virtual environment
- neural network