Identifying Affordance Features in Virtual Reality: How Do Virtual Reality Games Reinforce User Experience?
Jumin LeeJounghae BangHyunju SuhPublished in: HCI (15) (2018)
Keyphrases
- virtual reality
- user experience
- virtual environment
- augmented reality
- computer graphics
- virtual world
- user interaction
- virtual reality technology
- visual data mining
- user behavior
- end users
- three dimensional
- photorealistic
- computer animation
- virtual humans
- virtual space
- user interface
- interactive virtual
- feature extraction
- mobile applications
- multi sensory
- emerging technologies
- force feedback
- real time
- tangible user interface
- virtual museum
- collaborative virtual environments
- multi user
- digital libraries
- image processing