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A fast rendering method for a scene with participating media of anisotropic scattering property.

Yusuke TokuyoshiMinoru Maruyama
Published in: Computer Graphics International (2005)
Keyphrases
  • similarity measure
  • high quality
  • image processing
  • three dimensional
  • image sequences
  • video sequences
  • single image
  • d scene
  • ambient occlusion