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MCTS Pruning in Turn-Based Strategy Games.
Yu-Jhen Hsu
Diego Perez Liebana
Published in:
AIIDE Workshops (2020)
Keyphrases
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monte carlo tree search
search space
monte carlo
mixed strategy
search strategy
pruning method
pruning algorithm
nash equilibria
leader follower
video games
game design
two player games
game playing
selection strategy
imperfect information
nash equilibrium
evaluation function
weighted majority
game theory