Attitudes of patients and mental health professionals towards hypothetical use of serious games in psychotherapy.
Georgina SpiesJessica HussOscar MotswageSoraya SeedatChristiane EichenbergPublished in: Health Informatics J. (2024)
Keyphrases
- serious games
- mental health
- soft skills
- virtual environment
- information systems
- game development
- game engine
- educational games
- video games
- game design
- human resource management
- game play
- learning processes
- educational tools
- communication skills
- design principles
- computer games
- social skills
- information technology
- learning scenarios
- intelligent tutoring
- attitudes toward
- usability testing
- virtual characters
- technical skills
- game based learning
- databases
- distributed systems
- technology enhanced
- database