Instructional ethology: reverse engineering for serious design of educational games.
Katrin BeckerPublished in: Future Play (2007)
Keyphrases
- reverse engineering
- educational games
- computer aided design
- reverse engineer
- conceptual schema
- dynamic analysis
- software engineering
- interactive learning environments
- design process
- case study
- game engine
- platform independent
- design methodology
- learning environment
- design principles
- software maintenance
- design patterns
- video games
- computer games
- game development
- object oriented
- learning process
- database systems
- databases
- commercial games
- educational experiences