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Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels.

Seth CooperMahsa Bazzaz
Published in: FDG (2024)
Keyphrases
  • high levels
  • database
  • data mining
  • data structure
  • pattern recognition
  • evolutionary algorithm
  • levels of abstraction
  • generation process
  • real world
  • search algorithm
  • expert systems
  • generation algorithm