Temporal Presence Variation in Immersive Computer Games.
Jaeyong ChungHenry J. GardnerPublished in: Int. J. Hum. Comput. Interact. (2012)
Keyphrases
- computer games
- virtual environment
- video games
- game design
- temporal information
- commercial games
- educational software
- virtual reality
- digital storytelling
- educational games
- game play
- multi user
- serious games
- virtual world
- online game
- game ai
- synthetic characters
- multimedia
- game playing
- board game
- interactive storytelling
- software engineering
- learning environment