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The effectiveness of three serious games measuring generic learning features.
Maartje Bakhuys Roozeboom
Gillian C. Visschedijk
Esther Oprins
Published in:
Br. J. Educ. Technol. (2017)
Keyphrases
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serious games
learning algorithm
prior knowledge
virtual environment
educational tools
learning process
feature extraction
feature space
online learning
intelligent tutoring
communication skills
machine learning
social media
game play