An ALOHA multi-user game with tradeoff between throughput and transmission proportional fairness.
Andrey GarnaevWade TrappePublished in: CISS (2023)
Keyphrases
- multi user
- virtual world
- game theory
- division multiple access
- virtual environment
- channel capacity
- code division multiple access
- augmented reality
- single user
- multi granularity
- multiple access
- response time
- multi touch
- wireless systems
- user interface
- multiple users
- game playing
- data transmission
- video games
- computer games
- virtual space
- nash equilibrium
- transmission delay
- underwater acoustic
- game play
- human computer interaction
- collaborative writing
- transmission rate
- computational complexity
- sensor networks
- packet loss rate
- packet size
- congestion control
- communication systems
- resource allocation
- expert systems