Gaming the system: The effects of social capital as a resource for virtual team members.
Stacie PetterConnie S. BarberDiane BarberPublished in: Inf. Manag. (2020)
Keyphrases
- team members
- social capital
- virtual teams
- virtual environment
- critical mass
- anecdotal evidence
- human capital
- information technology
- knowledge sharing
- information and communication technologies
- educational games
- computer games
- public sector
- project teams
- information flow
- virtual world
- project managers
- emotional intelligence
- intrusion detection
- user interface
- e learning