A Multiple Access Channel Game Using Latency Metric.
Andrey GarnaevAthina P. PetropuluWade TrappePublished in: ICASSP (2021)
Keyphrases
- multiple access
- communication systems
- wireless communication
- game playing
- multi user
- virtual world
- game theory
- video games
- educational games
- game play
- response time
- computer games
- nash equilibrium
- frequency hopping
- division multiple access
- data transmission
- expert systems
- low latency
- wireless networks
- data management
- user interface