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A case study of learning assessment, flow, satisfaction and expressiveness of the music game: focused on elementary students' music appreciation learning.
Seungie Park
Dae-Woong Rhee
Taesuk Kihl
Published in:
Int. J. Comput. Vis. Robotics (2016)
Keyphrases
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learning process
online learning
learning algorithm
information systems
computer assisted
machine learning
computer aided
computer games
learning scenarios
pilot study