Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia.
Jacob KritikosChara ZoitakiGiannis TzannetosAnxhelino MehmetiMarilina DouloudiGeorge NikolaouGiorgos AlevizopoulosDimitris KoutsourisPublished in: Sensors (2020)
Keyphrases
- image processing
- activity recognition
- action recognition
- virtual reality
- computer graphics
- virtual environment
- signal processing
- real time
- computer interface
- three dimensional
- human computer interaction
- augmented reality
- computer animation
- motion recognition
- virtual world
- user interface
- human motion
- photorealistic
- virtual humans
- input device
- virtual space
- virtual objects