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Evaluating a smart working environment with a digital card game prototype.

Oleksandr LobunetsWolfgang Prinz
Published in: CSCW (2011)
Keyphrases
  • working environment
  • card game
  • card games
  • imperfect information
  • perfect information
  • high level
  • special case
  • state space
  • collaborative learning
  • statistically significant