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Box-skeletons of discrete solids.
Atul Sudhalkar
E. Levent Gürsöz
Fritz B. Prinz
Published in:
Comput. Aided Des. (1996)
Keyphrases
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shape representation
distance maps
finite number
evolutionary algorithm
distance transform
shape analysis
parallel thinning
gaussian convolution
skeleton extraction
medial axis
data sets
video sequences
multiscale
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artificial intelligence
real world
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