Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment.
Yannick NaudetAngeliki AntoniouIoanna LykourentzouEric TobiasJenny RompaGeorge LepourasPublished in: Int. J. Virtual Communities Soc. Netw. (2015)
Keyphrases
- cognitive style
- statistically significant
- learning environment
- human factors
- cultural heritage
- learning styles
- attitudes toward
- eye tracking
- computer games
- educational games
- user modeling
- augmented reality
- individual differences
- virtual reality
- serious games
- virtual environment
- context aware
- user model
- game based learning
- recommender systems
- user interface
- user profiling
- virtual museum
- artificial intelligence
- user preferences
- user behavior
- individual user