Embedding Hierachical Deformation within a Realtime Scene Graph - A Simple Approach for Embedding GPU-based Realtime Deformations using Trilinear Transformations Embedded in a Scene Graph.
Martin KnuthJörn KohlhammerArjan KuijperPublished in: GRAPP (2010)
Keyphrases
- d scene
- graph embedding
- real time
- spectral embedding
- three dimensional
- graphics hardware
- random walk
- dynamic scenes
- weighted graph
- single image
- video sequences
- image sequences
- vector space
- graph structure
- directed acyclic graph
- image based rendering
- information hiding
- rigid transformation
- nodes of a graph
- vision system
- semi supervised
- moving objects