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Innovation Game as Workplace for Sensing Values in Design and Market.

Yukio OhsawaYoshiharu MaenoAkihiro TakaichiYoko Nishihara
Published in: ICDM Workshops (2008)
Keyphrases
  • case study
  • design process
  • idea generation
  • real time
  • computer games
  • design space
  • information systems
  • user interface
  • game playing
  • optimal strategy
  • budget constraints