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Innovation Game as Workplace for Sensing Values in Design and Market.
Yukio Ohsawa
Yoshiharu Maeno
Akihiro Takaichi
Yoko Nishihara
Published in:
ICDM Workshops (2008)
Keyphrases
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case study
design process
idea generation
real time
computer games
design space
information systems
user interface
game playing
optimal strategy
budget constraints