Random and Raster: Display Technologies and the Development of Videogames.
Nick MontfortIan BogostPublished in: IEEE Ann. Hist. Comput. (2009)
Keyphrases
- video games
- st century
- authoring tool
- design tools
- game design
- enabling technologies
- information society
- emerging technologies
- game play
- design principles
- learning tools
- learning experience
- case study
- communication technologies
- assistive technology
- software engineering
- future development
- support systems
- computer games
- digital technologies
- game development