Virtual Reality Self Co-Embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation.
Rodrigo Cerecero CurielTakuto NakamuraHideaki KuzuokaTakafumi KanayaCosima PrahmKeigo MatsumotoPublished in: IEEE Trans. Vis. Comput. Graph. (2024)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- computer graphics
- augmented reality
- virtual world
- virtual humans
- virtual museum
- multi sensory
- computer animation
- photorealistic
- virtual training
- virtual reality technology
- field of view
- visual data mining
- interactive virtual
- computer interface
- pattern recognition
- image sequences