SeatmateVR: Proxemic Cues for Close Bystander-Awareness in Virtual Reality.
Jingyi LiHyerim ParkRobin WelschSven MayerAndreas ButzPublished in: Proc. ACM Hum. Comput. Interact. (2023)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- computer animation
- virtual world
- augmented reality
- virtual humans
- real time
- photorealistic
- multi sensory
- tangible user interface
- interactive virtual
- virtual museum
- virtual reality technology
- collaborative virtual environments
- pattern recognition
- image processing