Three Frames for Studying Users in Virtual Environments: Case of Simulated Mobile Machines.
Tarja TiainenAsko EllmanTaina KaapuPublished in: DS-RT (2011)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- mobile applications
- natural interaction
- computer graphics
- real environment
- collision detection
- multi user
- smart phones
- physical environment
- mobile services
- user interface
- mobile devices
- social media
- virtual space
- virtual objects
- serious games
- learning processes
- mobile learning
- human computer interaction
- mobile phone
- virtual agents
- interaction model
- human interaction
- virtual learning environments
- learning process
- virtual training